计算几何-第3版
计算几何-第3版作者:(荷)伯格 著 开 本:大16开 书号ISBN:9787510061776 定价:79.0 出版时间:2013-10-01 出版社:世界图书出版公司 |
计算几何-第3版 目录
1 computational geometry
introduction
1.1 an example: convex hulls
1.2 degeneracies and robustness
1.3 application domains
1.4 notes and comments
1.5 exercises
line segment intersection
thematic map overlay
2.1 line segment intersection
2.2 the doubly-connected edge list
2.3 computing the overlay of twosubdivisions
2.4 boolean operations
2.5 notes and comments
2.6 exercises
polygon triangulation
guarding an art gallery
3.1 guarding and triangulations
3.2 partitioning a polygon into monotonepieces
3.3 triangulating a monotone polygon
3.4 notes and comments
3.5 exercises
linear programming
manufacturing with molds
4.1 the geometry of casting
4.2 half-plane intersection
4.3 incremental linear programming
4.4 randomized linear programming
4.5 unbounded linear programs
4.6* linear programming in higher dimensions
4.7* smallest enclosing discs
4.8 notes and comments
4.9 exercises
orthogonal range searching
querying a database
5.1 1-dimensional range searching
5.2 kd-trees
5.3 range trees
5.4 higher-dimensional range trees
5.5 general sets of points
5.6* fractional cascading
5.7 notes and comments
5.8 exercises
6 point location
knowing where you are
6.1 point location and trapezoidalmaps
6.2 a randomized incrementalalgorithm
6.3 dealing with degenerate cases
6.4* a tail estimate
6.5 notes and comments
6.6 exercises
7 voronoi diagrams
the post office problem
7.1 definition and basic properties
7.2 computing the voronoi diagram
7.3 voronoi diagrams of linesegments
7.4 farthest-point voronoi diagrams
7.5 notes and comments
7.6 exercises
arrangements and duality
supersampling in ray tracing
8.1 computing the discrepancy
8.2 duality
8.3 arrangements of lines
8.4 levels and discrepancy
8.5 notes and comments
8.6 exercises
delaunay triangulations
height interpolation
9.1 triangulations of planar pointsets
9.2 the delaunay triangulation
9.3 computing the delaunaytriangulation
9.4 the analysis
9.5* a framework for randomized algorithms
9.6 notes and comments
9.7 exercises
10 more geometric data structures
windowing
10.1 interval trees
10.2 priority search trees
10.3 segment trees
10.4 notes and comments
10.5 exercises
11 convex hulls
mixing things
11.1 the complexity of convex hulls in3-space
11.2 computing convex hulls in 3-space
11.3" the analysis
11.4' convex hulls and half-spaceintersection
11.5' voronoi diagrams revisited
11.6 notes and comments
自然科学 数学 几何与拓扑
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